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A
Active Server Pages (ASP)
A programming language that extends standard HTML-based
web sites to include database content management. The
Microsoft standard as opposed to CGI/Unix programming
languages and environment.
Adaptive
Adaptive training programs adapt themselves to the skill
level or preferences of the learner. Haven't seen one
in over ten years. At best, some programs use the
pre-test to enable students to "test out" of certain
lessons.
ADDIE Model
Classic model of an instructional system design process
that includes the steps Analysis, Design, Development,
Implementation, and Evaluation from which the acronym is
taken. Most corporate trainers drop the "A". Who
needs analysis lets just start building stuff!
Adult Learning Theory
Principles and practices of providing instruction to the
adult learner. Primarily concerned with an adult's
well-defined learning goals, wealth of experience and
ability/desire to direct his or her own learning. See
andragogy. Hmmm, the more you learn about andragogy,
the more you start wondering if kids don't actually
learn the same way.
AI
See Artificial intelligence. Why is this term here?
No e-learning program uses AI -- except in the marketing
literature.
AICC
Acronym for Aviation Industry CBT Committee. An emerging
set of standards The AICC sets guidelines in the
development, delivery, and evaluation of e-learning
programs. These guidelines are developed specifically
for the aviation industry, but are being widely adopted
in a variety of other industries. See www.aicc.org for
more details. Already becoming old-school -- SCORM is
the new kid on the block.
Alpha Version
An alpha version of a program is also known as a "pilot"
version, which can be tested for overall usability and
training effectiveness. You know, the pilot version,
where the program is actually tested by a real sample
population and then refined before final roll-out. What?
You've never done that?
Analysis
The first step in the classic A-D-D-I-E model of
Instructional System Design. In the analysis phase the
audience is defined and performance improvement needs
are identified. Often the phase that discovers that
the performance problem really isn't a training problem
at all, but what the heck, we have budget to build
something for it...
Andragogy
The opposite of pedagogy. A European term introduced
into the English vocabulary by Malcom Knowles, it is the
art and science of helping adults learn. A prime
contributor to most theories of adult learning,
andragogy as set out by Knowles emphasizes an adults'
capabilities to direct and motivate themselves, utilize
past knowledge to assist learning and evaluate the
contents of training for relevance and quality.
Animation
The rapid sequential presentation of slightly differing
graphics to create the illusion of motion. Animation can
have greater purpose in illustrating a process than a
static visual, but it requires more information to be
processed by the computer and thus higher bandwidth.
Compare to audio, video, text, and graphic.
Applet
A small program, that runs on the Internet or an
Intranet, written in the programming language known as
Java. Also known as a rarely used program that keeps
getting stopped by your corporate firewall and causing
all kinds of end user complaints. (Come on Java fans,
where's your sense of humor? Don't send me any hate
emails!)
Application
Any stand alone computer program.
Application Service Provider (ASP)
Internet hosting service provider. A company that hosts
a program on behalf of its clients. Many training
programs and learning management systems are now offered
on an ASP platform. The ASP model is under heavy
scrutiny right now as e-learning vendors are folding up
with little notice in the dot-bomb crash. Many customers
have found that they are losing access and student data
with very little notice.
ARCS Model
A theory about the best way to instill learner
motivation, developed by John Kellar, PhD. The four
steps in the model are: gain learner Attention, describe
the training's Relevance, instill Confidence in the
learner that the training can be successfully completed,
and leave the learner Satisfied after a learning goal
has been achieved. Invaluable in practice and easy to
implement, but sadly it is seldom used.
Artificial Intelligence
Artificial intelligence. The range of technologies that
allow computer systems to perform complex functions
mirroring the workings of the human mind. Gathering and
structuring knowledge, problem solving, and processing a
natural language are activities possible by an
artificially intelligent system. Why's this word in
the glossary? AI in e-learning programs? Yea, right --
only in the marketing spin.
Assessment Item
A question or exercise on a test, quiz, or other
evaluation. Well why don't we just say it's a
"question"? Who invented the word "item" for "question"
anyway?
ASP
See Active Server Pages or Application Service Provider.
Asynchronous Training/Learning
A learning program that does not require the student and
instructor to participate at the same time. Typically
self-paced, online tutorials.
Attitude
A disposition toward a certain behavior. Psychological
theories hold that attitudes are revealed by examining
behaviors and shaping attitudes can in turn influence
behaviors. Training to change attitude is bunk. As
the old saying goes, hire attitude and train skills.
Audience
The intended end user population of a training product.
Careful consideration of audience factors such as
learning styles, level of education, preferences,
background, and job responsibilities helps create more
successful e-learning.
Audio
The medium of delivering information to be processed by
a learner's ears. Compare to text, video, graphics, and
animations.
Authoring
Similar to "programming", developers assemble discrete
media components using a tool called an authoring
system.
Authoring System or Authoring Tool
A program, like Macromedia Authorware, designed for use
by a non-computer expert to create training products. An
authoring system does not require programming knowledge
or skill to operate. Enables non-programmers to create
e-learning programs. Although there are over 100
authoring systems on the market, Authorware, Director,
Toolbook, and DreamWeaver are among the most common
(yes, I know, DreamWeaver isn't technially an authoring
system).
B
Bandwidth
The measure of amount of information that can flow
through an information channel. Commonly measured in
bits per second. Modem connection to an internet server
is a typical example of a low-bandwidth connection; an
Ethernet connection within a LAN is an example of a
high-bandwidth connection.
Baud
A measure of the quantity of information transmitted on
a communication line; largely replaced by the use of
bits-per-second.
BBS
See Bulletin Board System.
Behavior
An action or set of actions performed by a person under
specified circumstances that reveal some skill,
knowledge or attitude. Training seeks to increase
desirable behaviors or introduce new behaviors and/or
eliminate undesirable ones.
Benchmark
A standard of reference used for comparison. The
performance of a learner is measured against a benchmark
such as the performance of an expert. The performance of
a technology-based training product is measured against
a benchmark such as the training procedures it replaces.
Beta Test
An important function of quality control and one of the
last steps before release of a software product. Beta
testing involves the use of a product by selected users
to create a formal documentation of content errors,
software bugs, usability, level of engagement, and other
factors. Also the term used by your vendor when you
call them to report errors in your review copy ("What,
you found 10 errors? Uh, well, that was just the
beta copy, we know it has errors.")
Bit
The elementary constituent of digital information, the
value of which can take only the forms 0 or 1. Bits are
often measured by adding prefixes to signify a value.
One kilobit contains approximately 1,000 bits; one
megabit contains approximately a million bits; one
gigabit contains approximately one billion bits.
Bits-per-second (bps)
A measure of the speed of the information transmission
over a communication line; often confused with baud.
Blended Learning
A training curriculum that combines multiple types of
media. Typically, blended learning refers to a
combination of classroom-based training with self-paced
e-learning. The defacto buzzword of 2001 and 2002 --
will this jargon creep ever stop?! Why didn't we call it
"blended" learning when workbooks came with audio tapes?
Blog / Weblog
"Blog" is short for "Web Log" and refers to short
messages that are posted onto a web site by an author.
Blogs are typically informal and personal messages,
almost like daily diary entries. Blogging has caught on
as a cheap form of knowledge sharing and expert
communication. See www.blogger.com for more information.
Bloom's Taxonomy
A hierarchical ordering of affective and cognitive
learning outcomes developed by Benjamin Bloom. Hello,
out there, anyone ever hear of Bloom?
Branching
A tutorial structure that progresses through material in
a path that depends on the learner's response to
questions.
Broadband
Digital signals delivered (along with analog signals)
over copper medium to businesses and households.
Typically refers to an internet connection via a cable
modem or DSL line with speeds 1 Mb/s to 10 Mb/s.
Browser
Also called a Web Browser. A program used to access the
text, graphic, audio, video and animation elements of
the Internet and Intranets. Netscape Navigator and
Microsoft Internet Explorer are the most commonly used
browsers. If your student audience uses both IE and
Netscape, and your e-learning program uses Javascript
code, look out; subtle differences in browsers will bite
you in the butt.
Bulletin Board System
Also known as BBS. The computer equivalent of a public
note board, messages can be posted to a BBS for viewing
by other users and other computers. A BBS is often
called a threaded discussion.
Byte
A word made up of eight bits of information. One byte is
the amount of information required to represent one
character.
C
Cable Modem
A device that connects a computer to the Internet
through a Cable TV coaxial cable. Cable modems are
considered to be a high bandwidth, or high speed
connection.
CBE
See Computer-based Education. Ignore this term,
nobody uses it anymore.
CBL
See Computer-based Learning. Ignore this term, nobody
uses it anymore.
CBT
See Computer-based Training.
CD-ROM
Compact Disc Read Only Memory. An optical disc, recorded
on and read by a laser, used to store large quantities
of information. One CD-ROM has 650 Mb of storage
capacity. Due to our current state of "bandwidth
blues" CD-ROM delivery as a subset of e-learning will be
around for long time.
Certification
A formal evaluation process conducted by a neutral third
party on a fee-basis, typically using a rigorous,
accurate, reliable, validated software test suite and
evaluation methodology. Certification is for a specific
version only of the product being tested. Certification
may lapse after a specific duration. Certification can
be lost or revoked. Certifying body stands behind its
evaluation of the product or service.
Chat or Chat Room
Text-based group communication on the Internet. Multiple
users can type their questions and answers for everyone
to see. This form of group communication occurs in
real-time. Sounds great but fairly messy for
e-learning. Synchronous web-casts or threaded
discussions better.
Chunking
The process of separating learning materials into brief
sections in order to improve learner comprehension and
retention.
Classroom Training
Any training conducted where the students and
facilitator interact in a real, physical classroom.
Unlike "Instructor-led Training (ILT)" which, although
there is an instructor, could still take place over an
Internet connection. Also, known as the preferred
method of learning by many students because of the perks
(e.g., day out of the office, meet new friends, and most
importantly, free donuts).
Clip Media
Pre-existing pictures, audio files, videos clips that
can be "clipped" out and pasted directly into a computer
program. Also known as "stock media".
CMI
See Computer Managed Instruction.
Cognitive Loading
The process of placing elements into a person's
short-term memory. Great term for impressing
colleagues and prospecive clients (e.g., "Although this
looks like a boring, passive text screen, we are
actually cognitively loading the word items into the
learners STM. STM? Oh yes, short-term memory...")
Collaborative Learning
Learning through the exchange and sharing of information
and opinions among a peer group. Computers excel in
mediating collaborative learning for geographically
dispersed groups.
Competencies / Competency Model
A structured list of knowledge, skills and attitudes
that are required for job performance. Competencies are
used as the foundation to guide needs analyses and
evaluations. Unfortunately most competencies end up in a
filing cabinet to be referenced only when updating job
descriptions. Used properly, they are powerful drivers
of assessment and training.
Compliance
A 'self-test' software test suite is available to both
implementer and user. Software test suite usually
designed to rigorously test inputs, processes, and
outputs of a guideline, recommendation, specification,
or standard: Know the source. Provider of test suite may
or may not allow users of test suite to claim more than
conformance (no formal Endorsement).
Compression
A technique used to encode information so that it fits
in a smaller package for easy storage or transmission.
In other words, "we have to compress this audio or
video file so it will download faster on a low bandwidth
connection. Yes, the quality will be terrible but we
have no choice."
Computer Based Education
A generic term for a computer program used by a learner
to acquire knowledge or skills. See e-learning.
Computer Based Learning
A generic term for a computer program used by a learner
to acquire knowledge or skills. See e-learning.
Computer Based Training
A generic term for a computer program used by a learner
to acquire knowledge or skills. See e-learning.
Computer Managed Instruction
The components of e-learning that provide assessment,
student tracking and personalized lesson plans.
Computer Supported Learning Resources (CSLR)
The parts of a e-learning product other than those that
instruct, test, or track progress. These include
glossaries, bulletin boards and chats, bibliographies,
databases, etc. Nobody really uses terms like these,
ignore it!
Condition
One of the three required parts of a properly composed
learning objective, as defined by Robert Mager.
Circumstances under which the performance will be tested
and materials that will be provided to the student are
described in the condition statement. This is one of
the parts of Mager's learning objective guidelines that
is always ignored, and with good reason.
Conformance
The implementer asserts adherence to guidelines,
recommendation, specification or standard. User tests
assertion by inspecting results. No form of testing is
used other than evaluating actual results against
expected results.
Cookie
A small file placed on a user's computer by a visited
web page. Many e-learning programs will store the
student's name, history, and score information in a
cookie file. Also, the sweet bakery items given to
classroom students right before they complete their
workshop evaluations so they won't bash the instructor.
Cost Avoidance
Component of analyzing competing business alternatives
based on reducing or eliminating costs, such as student
travel and instructor fees. Return-on-investment studies
take account of cost avoidance in calculating final
returns. Also, the term to describe corporations
refusal to spend any real money on e-learning (and then
wondering why they have a bunch of boring page turners).
Cost-benefit Analysis
Method of analyzing competing business alternatives
based on comparing total costs to total benefits. A
proper cost-benefit analysis takes into account all
benefits, including productivity, savings, and
motivation, and weighs them against all costs, including
expenditures, overheads, and lost opportunities.
Course
Term used to describe the collection of elements that
make up training on a given subject. Usually a course is
broken up into lessons, sections, or modules but course
is sometimes used interchangeably with these terms.
Course Map
Usually a flow-chart or other illustration, a course map
details all of the component elements of a course.
Course maps often illustrate the recommended order that
students should complete the training.
Courseware
Software designed specifically for use in a classroom or
other educational setting, containing instructional
material, educational software, or audiovisual
materials. "Courseware" is a term used to describe
software resources which are used for Computer-Assisted
Learning (CAL). to mediate or support a course or
module.
Criterion
One of the three required parts of a properly composed
learning objective. The performance level that must be
achieved by the student along with a concrete
measurement for the performance level are described in
the criterion statement.
Criterion Referenced Instruction
A system of instruction developed by Bob Mager. Synonym
for performance based instruction; instruction whose
value is measured by the ability of the end-user to meet
specified criterion after completion. Another classic
and effective system that seems to be forgotten or
ignored too often in the world of e-learning.
Curriculum
A series of related courses.
Cyberspace
Jargon referring to the Internet, or the World Wide Web.
D
Delivery Method
Term describing the way in which training is distributed
to learners. Print-based workbooks, classroom, video,
audio tapes, CD-ROM, and Internet are all sample
delivery methods. See also the term "blended
solution" which is the in vogue jargon describing using
a mix of media elements to deliver a course or
curriculum.
Design
The second step in the classic A-D-D-I-E model of
Instructional System Design. The design phase builds on
the analysis information and includes the formulation of
a detailed plan for the instruction, known as the Design
Document. Sometimes Design is broken into "high level
design" for the design doc and "low level design" which
culuminates in a script or storyboard.
Designer
Used to describe any member of a training project team,
usually referring to creators such as writers, graphic
artists, and programmers. Technically, this term should
refer only to instructional designers, but it is
often used synonomously with the term developer.
Developer
Used to describe a member of a training project team
involved in development activities or the project team
as a whole. Could refer to an instructional designer,
graphic designer, writer, etc.
Development
The third step in the classic A-D-D-I-E model of
Instructional System Design. The development phase
follows the plans created in the design phase to create
materials ready for several iterations of testing and
refinement.
Digital
Opposite of analog. Computer signals, the information
manipulated by a computer and transferred on the
Internet, are digital. A digital signal varies by
discrete values only; that is any point defined within a
digital signal will have the value of either 1 or 0.
Digital Subscriber Line (DSL)
Refers to high speed Internet connections obtained
through a special service of the phone company, using
their standard telephone line.
Domains of Learning
Three divisions used to classify types of learning:
psychomotor (physical), cognitive (mental), and
affective (emotional).
Drill and Practice
An interactive exercise used to develop basic skills
like keyboard operation. Involves the repetition of
short sequences of practice, chained together to make up
more complex processes. Although extremely effective,
this method is usually now avoided as an instructional
technique because it is considered boring, simple, and
unglamorous. Isn't it amazing how so many care about
style over results?
DSL
See Digital Subscriber Line.
Digital Versatile Disc (DVD)
Digital Versatile Disc Read Only Memory. Like a CD-ROM,
an optical disc recorded on and read by a laser, but
used to store even larger quantities of information,
specifically 8.5 gigabytes
DVD or DVD-ROM
See Digital Versatile Disc.
E
E-Learning
Broad definition of the field of using technology to
deliver learning and training programs. Typically used
to describe media such as CD-ROM, Internet, Intranet,
wireless and mobile learning. Some include Knowledge
Management as a form of e-learning. Took awhile for
the right term to come about, circa 1995 it was all
called "Internet based Training", then "Web-based
Training" (to clarify that delivery could be on the
Inter- or Intra-net), then "Online Learning" and finally
e-learning, adopting the in vogue use of "e-" during the
dot com boom. The "e-" breakthrough enabled the industry
to reaise hundreds of millions from venture capitalists
who would invest in any industry that started with this
magic letter.
Electronic Performance Support System
A program that provides on demand assistance on a
discrete task. Considered to be a support tool or job
aid. A good example of an EPSS is the built in help
functions of many software programs. Term coined by
Gloria Gery one of the greats in the business.
E-mail
Short for electronic mail. The process of one user
employing a computer to send a text message to an
electronic mailbox to be retrieved and viewed by another
user. Also, the message itself. Also, the most
popular form of Knowledge Management. Many will blast an
entire distribution group with a question, and receive a
dozen excellent e-mails offering answers or help. While
helpful, this unstructured form of KM doesn't leverage
or store experts and their answers.
End-to-end Solution
Term used by e-Learning companies to describe a complete
set of products and services, typically including
learning management systems, off-the-shelf content, and
custom services. Don't believe the hype. Most
companies that off everything, don't excel at anything.
Entry Behavior
The prior knowledge, skill or attitude that is a
pre-requisite to a given course, or that is assumed to
be present by course designers.
EPSS
See Electronic Performance Support System.
Ethernet
A means of connecting computers in a local area network
with high-bandwidth coaxial or optical cable
connections. Sometimes called 10baseT. This is most
common network in your corporate office -- considered to
be high bandwidth and capable of great e-learning
experiences (rich video and audio, etc.).
Evaluation
The final step in the classic A-D-D-I-E model of
Instructional System Design. The evaluation phase
involves formative evaluations, evaluations of the
product during development, and a summative evaluation,
the final evaluation of the effectiveness of the
training in solving the instructional problem.
Events of Instruction
The nine steps outlined by Robert Gagne that correlate
to and address the conditions for effective adult
learning. In brief, each lesson should (1) capture
attention, (2) inform the learner of the objective, (3)
stimulate recall of prior learning, (4) present
material, (5) provide guidance, (6) elicit performance,
(7) provide feedback, (8) assess performance, (9)
enhance retention and transfer. A great model for
instruction, again often ignored in the world of
e-learning. Also, we should be wondering what happens
when we create reusable content objects launched
independently from a LCMS -- will students still learn
from isolated chunks, or do we need a 9-step "lesson" to
be the smallest chunk for best learning results? Time
will tell.
Expert System
An artificial intelligence program in which a decision
tree is created based on an experts decision criteria.
Huge potential for KM and e-learning but
unfortunately provider companies are pooring all their
money into sales and marketing instead of R&D.
Extranet
An internal, private website that has restricted access
to certain outside users as well. For example, an
organization may create a parts Inventory web site to
support their internal manufacturing efforts, while
giving read-only access to their outside vendors who
need to know when to re-supply their parts.
F
F2F
Face-to-Face. Example: We're going to do some initial
training F2F and then distribute CD-ROMs for post-work.
Facilitator
The politcally correct term for "instructor",
"trainer", "teacher" or "class leader". Assuming adult
learners actually obtain knowledge from their peers, in
a classroom the instructor "facilitates" the learning
experience.
FAQ
See Frequently Asked Questions.
Feedback
Can be positive or negative, is used to shape behaviors,
and should closely follow an action for maximum result.
File Transfer Protocol (FTP)
Generally called FTP. One method of transferring files
over intranets or the Internet.
Firewall
An application that isolates part of a network, like a
company's private intranet, from access to or by other
parts of the network, like the public Internet.
Formative Evaluation
An evaluation performed at a late development stage,
used to revise and improve an training program before
launch. Single most important step to insuring
effectiveness and bug-free programs -- seldom done.
Frequently Asked Questions
Also known as FAQ. A web document made up of questions
commonly asked about a particular subject or in a
particular forum and the associated answers.
FTP
See File Transfer Protocol.
G
Generic (off-the-shelf) Courseware
e-Learning products developed for a broad audience, not
for a specific organization. Most generic courseware is
complete junk. But hey, it's a lot cheaper than
building quality stuff that really works, and I get to
cross off another course off my quarterly to do list!
That will help my performance review!
Graphic
The medium of delivering static images to be interpreted
by the learner visually. Compare to audio, video, text,
and animation.
GIF
A file format, and filename extension, for graphics
files for display on web pages. Popular format as it
provides the best picture quality to file size tradeoff.
Graphical User Interface
A way of representing the functions, features and
contents of a program to a user by way of visual
elements, such as icons, as opposed to textual elements,
such as words and character strings. The Microsoft
Windows operating system is the classic example of a
program with a GUI.
GUI
Pronounced "gooey". See Graphical User Interface.
H
Hard Skills
As opposed to "soft skills", this term relates to
technical or IT related skills.
Hardware
Physical equipment like computers, printers, and
scanners. Compare to software.
HCI
HCI (Human-Computer Interaction) is the study of how
people interact with computers and to what extent
computers are or are not developed for successful
interaction with human beings. A significant number of
major corporations and academic institutions now study
HCI.
Help Desk
A team that can be contacted by end-users for assistance
with hardware and software problems. Launching any
e-learning initiative should give some thought to end
user support. Even well designed programs will get 1 -
2% of the target audience needing help (e.g., "Do I
really need to complete this training?")
High-bandwidth
A high-bandwidth connection, like a cable modem, will
allow transmission rates in the range of Gigabits per
second and allow the use of data intensive information
like video, audio and complex animation. e-learning
will always be somewhat limited in quality until we all
have high-bandwidth access everywhere -- see Cable
Modems!
Hosting
The verb describing the physical storage of a Web page
or other Internet content. As in, "we are hosting our
program on our in-house computers."
HTML
See Hypertext Markup Language.
Hypermedia
Hypermedia links text, graphics, video, audio, and
animation and leaves the control of navigation through
its elements in the hands of the user.
Hypertext
Text elements within multimedia documents, classically
underlined and in colored font, that can be clicked on
by the user to follow a path to a new location in a
document, supplemental material like a graphic or
another page on the net. Many so-called e-learning
programs are just former word documents that have been
converted into HTML with some cross links put in.
Hypertext is a nice feature, but is a poor substitute
for task analysis, instructional design, practice and
feedback.
Hypertext Markup Language
More commonly referred to as HTML. The standard
programming language for web documents meant to be
accessed by browsers.
I
Icon
A simple symbol representing a complex object, process,
or function. Icon-based user interfaces have the user
click on onscreen buttons instead of typing commands.
ILT
See Instructor Led Training.
Implementation
The fourth step in the classic A-D-D-I-E model of
Instructional System Design. The implementation phase
involves the delivery of the training to the intended
audience and the use by that audience.
Information Architecture
The organization and categorization of online content.
The rules and structure of where and how to store
content. Especially relevant for knowledge management
programs and corporate intranets where users must be
able to quickly find desired information.
Instructional Designer
The person who applies instructional learning theory to
the organization and design of learning programs.
Many graduate programs produce these in droves, but some
of the best are routinely self-taught (not to be
confused with SME's though!)
Instructional Systems Design
Term describing the systematic use of principles of
instruction to ensure that learners acquire the skills
and knowledge essential for successful completion of
overtly specified performance goals.
Instructor Led Training (ILT)
Training mediated by a live instructor, such as
classroom training or live classes delivered over an
web-based conference system.
Interactivity
An program feature that requires the learner to do
something. Should help to maintain learner interest,
provide a means of practice and reinforcement. Poor
quality interactivity = clicking the right arrow to
continue and challenging true/false questions. Good
interactivity = open questions, simulations,
instructional games, tools and calculators. Remember,
engage the mind not the mouse finger!
Internet
The modern network of tens of thousands of interlinked
computers, evolved from the US government's ARPANET
project of the 1960's. The public Internet encompasses
the world wide web, the popular multimedia portion, as
well as the e-mail, FTP, gopher, and other services.
Internet-based Training
The term most commonly used in the mid 1990's to
describe web-based learning programs. Unless you're
being intentionally retro as a fashion statement,
"e-learning" is the hip term today.
Internet Explorer (IE)
The Internet Web browser developed by Microsoft, which
is also the most commonly used browser today. Typically
called just "IE". For example, "Do your students use IE
or Netscape to access the web?"
Internet Service Provider (ISP)
A company that providers Internet access and hosting
services.
Intranet
A network owned by an organization that functions like
the public Internet but is secure from outsider access
and regulated by representatives of the organization
often called system administrators.
ISD
See Instructional Systems Design.
ISP
See Internet Service Provider.
J
Java
A programming language invented by Sun Microsystems that
is intended to be operational on any hardware/software
system. Also, the stimulating beverage consumed in
large quantities by the development team that is working
late at night before the final deliverable.
Java Applet
A small program (i.e., application) written in Java.
Java applets are sent from the host computer to the end
user's computer (known as the client) and is then run
(or "executed"). Warning: many organizations have a
network security system known as a "firewall" that
blocks Java Applets from running.
Job Aid
A tool which can exist in paper form or on the computer
which provides on-the-job instruction for a specific
task.
JPEG
A popular file format for photographs intended for
display on web pages. The file extension is JPG.
Just In Time
Popular term to described the benefit of e-learning's
accessibility. As in, "Our sales force can access our
online, just-in-time training whenever they have a
question about a product; no longer do they have to
enroll in, and wait for, a classroom training program."
K
KIRKPATRICK
Kirkpatrick Evaluation Model refers to the four step
training evaluation methodology developed by Donald
Kirkpatrick in 1975. Level 1 refers to the students to
reaction to the training (derisively called "smile
sheets"). Level 2 refers to the measurement of actual
learning (ie, knowledge transfer). Level 3 measures
behavior change. Level four measures business results.
L
LAN
See Local Area Network.
LCMS
See Learning Content Management System.
Learning Content Management System (LCMS)
A web-based administration program that facilitates the
creation, storage and delivery of unique learning
objects, as well the management of students, rosters,
and assessments. Hey, everybody finally figured out
what LMS' are for so we had to come up with something
else complicated for the marketplace.
LMS
See Learning Management System
Learning Management System
A program that manages the administration of training.
Typically includes functionality for course catalogs,
launching courses, registering students, tracking
student progress and assessments.
Learning Objective
The clear and measurable statement of the behavior that
must be observed after training is concluded in order to
consider the training a success. According to Robert
Mager's work, a learning objective contains a condition
statement, a performance statement, and a criterion
statement.
Learning Service Provider (LSP)
A third party company that hosts e-learning
programs/content on it's own servers. Clients pay to
access, or to "lease", these programs.
Learning Style
An individual's unique approach to learning based on
strengths, weaknesses, and preferences. Though experts
do not agree how to categorize learning styles, an
example of a categorization system is one that separates
learners into auditory learners, visual learners, and
kinesthetic learners. Though spoken as gospel,
where's the current research that this isn't all bunk?
Lesson
A unit of learning concerned with a specific skill. This
term is sometimes interchanged with the terms section or
module.
Local Area Network
A network of computers in a confined area, such as a
room or a building. A LAN accessed with internet
technologies can be considered an intranet. Typically
LAN's operate at what is considered to be a high
bandwidth speed.
Localization
The process in which a program is converted for delivery
in a different country. Unlike "translation" which
connotes a simple re-writing of words, localization
includes re-writing for cultural and social differences
as well. Can we say McTraining?
Log-in
Procedure performed by a user to declare that a specific
system or application is going to be used. Log-in
information is used by the computer to mark and track
information specific to the user. It can also be used to
declare to other users that an individual is presently
active on a network.
Low-bandwidth
A low-bandwidth connection, like a telephone line, will
allow transmission rates in the range of kilobits per
second and restrict the use of data intensive
information like video and photo quality graphics. If
you've got a low bandwidth connection, don't even try to
do audio and video -- the marketing hype outpaces the
R&D reality for now.
LRN
Microsoft's commercial implementation of e-learning
standards to identify, catalog, launch, and track course
objects. Based on the IMS standards. Even though
Microsoft typically dominates anything they get involved
in, they're currently asleep behind the wheel of this
one. SCORM is where it's at.
LSP
See Learning Service Provider.
M
m-Learning
Stands for "mobile learning" and refers to the usage of
training programs on wireless devices like cell phones,
PDAs, or other such devices. As if we've already
figured out how to effectivelly use our normal computer
devices for learning. m-learning will happen, but not
for awhile.
Mastery Learning
Also known as criterion referenced instruction, in which
students are evaluated as having "mastered" or "not
mastered" specific criteria or learning objectives.
Meta Data
Information that provides macro-level details about a
course object, such as author, title, subject, date
created, etc. Typically meta data is recorded in XML
files and are read by LMS and LCMS systems.
Mixed-media
The combination of different delivery media like books,
audiotapes, videotapes and computer programs in one
curriculum. Not to be confused with multimedia, where
different media are integrated into one product. See
blended learning.
Model
A representation of an object, process, behavior or
attitude used by a learner for comparison/contrast and
duplication/avoidance. Both positive and negative
examples can serve as models.
Modeling
The activity of recreating the functions and aspects of
a model. When a novice sales person watches an expert
make a sales call, and then mimics the expert's tone and
wording, he or she is exhibiting a modeling process.
Modem
A piece of hardware used by computers to transfer and
receive information. The term is taken from the full
title MOdulator-DEModulator.
MPEG
A file format digitized video. Largely being replaced
"RealVideo" and the Microsoft Media Player.
Multimedia
The integration of different media, including text,
graphics, audio, video and animation, in one program.
Also referred to as newmedia.
N
Negative Reinforcement
Encouraging a correct behavior by punishing any
behaviors other than it. An example is putting a child
into "time out" after she throws a tantrum. According to
most adult learning research negative reinforcement is
not recommended for most adult learning situations.
Why not? A set of electrodes pluged into the serial port
of my computer would have me trying extra hard at test
time!
Netiquette
Stands for "Internet etiquette". Refers to the commonly
accepted rules of behavior and communication in e-mails,
chat rooms, bulletin boards, etc. For example, proper
netiquette is to not use ALL CAPITAL LETTERS in messages
because this is the equivalent of shouting. GOT IT?!
Netscape Navigator
The brand of Internet browser developed by Netscape. The
second most popular browser after Microsoft's Internet
Explorer. (and fading fast)
Network
A collection of computers that can exchange information
and share resources.
Newsgroup
An electronic bulletin board reserved for discussion of
a specific topic.
O
Offline
Operation of a computer while not connected to a
network.
Online
Operation of a computer while connected to a network.
Online Learning
Synonym for e-learning.
Operating System
A computer program that controls the components of a
computer system and facilitates the operation of
applications. Windows Me, Windows XP, Linux, and MacOS
are common operating systems.
P
PDA
See Personal Digital Assistant.
PDF
Refers to the Adobe Acrobat file format for online
documents.
Pedagogy
Opposite of andragogy. The art and science of how
children learn.
Performance
One of the three required parts of a properly composed
learning objective. Observable and measurable actions
that should be demonstrated by the learner after the
completion of training are detailed in the performance
statement.
Performance Objective
The performance capability the learner should acquire by
completing a given training course. Synonymous with
learning objective.
Performance-based Instruction
Learning activities centered on the acquisition of
skills more fundamentally than knowledge.
Performance-based instruction, also called
criterion-referenced instruction, relies on learning
objectives to communicate what is expected to be
achieved and evaluation of task completion to determine
success.
Personal Digital Assistant (PDA)
A small, handheld computer currently limited in
functionality (e.g., calendar, rolodex, to do list).
PDA's are expanding in their capabilities to include
wireless e-mail and Internet access, thus opening
opportunities for mobile learning and support
(m-learning).
Pilot Test
Also known as an Alpha test or formative evaluation. A
version of the training program is delivered to a
sub-set of the target audience for an evaluation of its
instructional effectiveness. Also known as a very
simple step to help avoid disaster, which is forgotten
on the majority of projects.
Pixel
Term created by joining the words picture and cell, a
pixel is the basic unit of measurement for picture
displays. Computer screen size is often measured in
pixels, with 640x480 and 800x600 being common
measurements.
Plug-in
A small piece of software that works in conjunction with
a web browsers to add additional functionality, like
streaming audio or video.
Positive Reinforcement
Encouraging a behavior by rewarding that behavior after
it is exhibited. An example is buying a child a toy
after they do well on a test. An example in adult
education is congratulating a learner after a question
is answered correctly, or providing a completion diploma
upon course completion. As my Dad used to say, "I
ain't going to give you a reward for doing something you
should be doing anyway!"
Prerequisite
A basic requirement or step in a process that must be
fulfilled before moving on to an advanced step. Being
able to stand is a prerequisite to being able to walk.
In computer training, using the mouse is a prerequisite
to using a graphical user interface.
PRM
See Programmer Ready Materials.
Processor
The chip or chip set that performs the operations
central to a computer's functioning.
Program
A detailed set of instructions that make a computer able
to perform some function. A program can be written by
the user but the term is commonly used to refer to a
specific pre-created software package, such as a word
processor or spreadsheet.
Programmer Ready Materials
The individual components that are ready for assembly by
a programmer or multimedia developer. Typically, PRMs
include scripts, graphics, audio and video files.
This is geek-speak, nobody uses this term anymore.
Prototype
A working model created to demonstrate crucial aspects
of a program without creating a fully detailed program.
Adding details and content incrementally to advancing
stages of prototypes is one process for creating
successful applications.
R
Real-time
Instantaneous response to external events. A real time
simulation, like a driving simulator, follows the pace
of events in reality.
Request for Proposal (RFP)
The official document produced by an organization that
requests vendor bids for specific products and services.
Also, the tool that many power-wielding, sadistic
training managers use to inflict needless pain on naive,
desperate vendors.
Repurpose
To revise pre-existing training material for a different
delivery format. For example, instructor guides and
student manuals are often repurposed into web-based
training.
Reusable Learning Object (RLO)
A specific chunk of content and code that represents an
assessment, exercise, instructional content, etc. In
theory, RLO's can be used in many different courses.
Like the tooth fairy, Santa Claus and the famed
jackalope, RLO's are frequently discussed and seldom
ever seen.
RFP
See Request for Proposal.
RLO
See Reusable Learning Object.
S
SCORM
Acronym for Sharable Content Object Reference Model.
SCORM is a series of e-learning standards that specify
ways to catalog, launch and track course objects. The
latest standards fad, but this time it might actually
stick.
Search Engine
The two types of search engines, the catalog and the
crawler, both locate requested information on a web site
or on the whole of the World Wide Web. A catalog engine
compares the user request with a collection of data that
it contains concerning web sites. A crawler engine
scours the contents of sites themselves to find a match
to a word or string of words.
Section
A division of training concerned with one topic. Several
sections commonly make up a lesson, but the term is
sometimes used interchangeably with the term lesson or
module. Self-paced Instruction Any instruction where the
learner dictates the speed of progress through content.
Self-paced instruction
Training the enables learners to complete instructional
segments on their own, without the guidance of an
instructor.
Server
A networked computer that is shared by many other
computers on the network. Intranets use servers to hold,
or "host", web pages.
Simulation
A mode of instruction that relies on a representation in
realistic form of the relevant aspects of a device,
process, or situation.
Software
Programs that allow a user to complete tasks with
computers, such as word processing and graphics
programs. Compare to application.
SME
See Subject Matter Expert.
Soft Skills
The informal term for non-IT related business skills.
Examples include leadership, listening, negotiation,
conflic management, etc.
Storyboard
A collection of frames created by a developer that
detail the sequence of scenes that will be represented
to the user; a visual script.
Subject Matter Expert (SME)
The member of a project team who is most knowledgeable
about the content being instructed upon. Frequently, the
SME is an expert contracted or assigned by an
organization to consult on the training being created.
Subordinate Objective
An task or objective that must first be mastered in
order to complete a terminal objective.
Summative Evaluation
An evaluation performed after development used to
measure the efficacy and return-on-investment of a
training program.
Synchronous Training/Learning
A training program in which the student and instructor
participate at the same time. For example, an
instructor-led chat session is a form of synchronous
training. Common examples today include the use of
products from Centra, Interwise, or others that enable
web-casts of live events.
T
Target Population
The audience defined in age, background, ability, and
preferences, among other things, for which a given
course of instruction is intended.
Task Analysis
A process of examining a given job to define the
discrete steps (tasks) that insure effective and
efficient performance of the job's requirements.
TBL
Acronym for Technology-based Learning. Synonymous with
TBT, or Technology-based Training. Just say
e-learning.
TBT
See Technology-based Training.
TCP/IP
Transmission control protocol/ Internet protocol. The
set of rules and formats used when transmitting data
between servers and clients over the Internet.
Technology-based Training (TBT)
The term encompassing all uses of a computer in support
of learning, including but not limited to tutorials,
simulations, collaborative learning environments, and
performance support tools. Synonyms include CBL
(computer-based learning), TBL (technology-based
learning), CBE (computer-based education), CBT
(computer-based training), e-learning, and any number of
other variations.
Terminal Objective
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